kiritoData

FROM:

  • SWORD Fine art ONLINE

RACE:

  • SPRIGGAN

WEAPONS:

  • DUAL BLADES
  •  1HAND SWORD
  •  2HAND SWORD

Chief ELEMENT:

  • DARK

Role:

  • DEBUFFER
  • Assailant

UNLOCK:

  • Available from EP01

~DUAL BLADES~

Show/Hibernate Dual Blades Sword Skills

NAME

SKILL DESCRIPTION

OSS2 Crow Combination Kirito's OSS. Inspired past Silver Crow. Gale Slicer  > Silverish Crow's Dive Assault.
  • COOLDOWN: 10
OSS4 Skill Explode Kirito's OSS. Uses the Dual Blades as if they were 2 1H Swords. Sharp Nail > Horizontal Square > Meteor Fall > Radiant Arc > Vorpal Strike.
  • COOLDOWN: 30
Rushing1 Gale Slicer Rushing assail. Chop-chop rushes forward attacking whatever enemies in path.
  • COOLDOWN: 3
AoE1  End Revolver Surface area of Outcome assail. Spins in place with both blades extended.
  • COOLDOWN: 3
Power1 Double Circular Unmarried Strike set on. Looks similar to the Guarding Attack in Lost Song. Has short range.
  • COOLDOWN: three
Power2 Cygnus Onslaught Power set on. Crosses both blades on a unmarried betoken leaving a cool looking X effect on the screen. Tracks target on start-up.
  • COOLDOWN: 10
Counter2 Specula Cross  Counter assail. Drops into defensive stance and counters incoming physical attacks with a quick 1-2 strike.

*Only activates upon receiving damage during start-up of attack (Projectiles & magic do not count).

  • COOLDOWN: 10
Combo3  Starburst Stream  Combo attack. Swift 16-striking philharmonic. Total duration is somewhat long.
  • COOLDOWN: 15
Combo4  The Eclipse  Powerful combo assail. 27-hit combo. Extremely long duration (ten seconds?) Exist conscientious how you lot utilize this skill because an enemy can move away halfway through it.
  • COOLDOWN: thirty

~1HAND SWORD~

Show/Hide 1Hand Sword Skills

Name

SKILL DESCRIPTION

Rushing1 Rage Fasten Rushing attack. Lunges forward skewering enemies with the tip of the sword.
  • COOLDOWN: 3
Power1 Slant Quick assault. Steps in and slashes diagonally.
  • COOLDOWN: 3
Invul1 Effectually Arc Invul attack. Dashes perpendicular to the target and so delivers a quick strike. Useful in Skill connect Combos.
  • COOLDOWN: 3
Combo2 Meteor Fall Combo attack. Throws the sword up. Jumps upward to grab it and slashes downwards with momentum from the sky. Stylish.
  • COOLDOWN: ten
AoE2 Horizontal Square  Area of Consequence assault. 4 quick slashes in rotation effectually a target with a foursquare emitting from heart point.
  • COOLDOWN: ten
Combo2  Sharp Boom  Combo attack. 3 Swift scything slashes.
  • COOLDOWN: 10
Power2  Radiant Arc  Single strike assault. Flips the sword to a reverse grip and delivers a rising uppercut. Also stylish.
  • COOLDOWN: 10
Rushing3  Vorpal Strike  Rushing attack. Launches yourself at the target in an explosive screw. Covers an incredible corporeality of distance.
  • COOLDOWN: 15
Combo4  Nova Rising  Combo attack. ten-hit combo. The duration is rather lengthy so be sure to apply this advisedly.
  • COOLDOWN: 30

~2HAND SWORD~

Show/Hide 2Hand Sword Skills

NAME

SKILL Clarification

Rushing1 Avalanche Rushing assault. Charges in, attacking enemies in path.
  • COOLDOWN: 3
Combo1 Eruption Combo attack. Quick 2-hit combo. Rather powerful.
  • COOLDOWN: 3
AoE1 Cyclone Area of Effect attack. Spins in a circle dissentious anything within circumference.
  • COOLDOWN: 3
Power2 Effectually Single strike attack. Steps forward and delivers a single spinning slash.
  • COOLDOWN: 10
Break2 Break Time Guard Break attack. Spins forrard and attacks with the flat side of the sword breaking the guard of the target.
  • COOLDOWN: ten
Counter2   Hollow Silhouette Counter assault. Drops into a defensive stance and counters incoming attacks with a vicious jumping slash.

*Only activates upon receiving damage during kickoff-upwards of attack (Projectiles & magic practise not count).

  • COOLDOWN: 10
Combo2  Demolition Wield  Combo assault. Steps in with 3 heavy overhead slashes.
  • COOLDOWN: 10
Combo3  Furious Destroyer  Combo attack. Swings the sword horizontally to deliver 6 powerful slashes.
  • COOLDOWN: 15
Power4  Ray Brandish  Power assault. Hits the ground to bring 4th a powerful shockwave that devastates enemies within range.
  • COOLDOWN: 30

~OFFENSIVE MAGIC SKILLS~

Show/Hide Offensive Magic Skills

 NAME

 Description

Fire1  Fireball  Fires a small-scale fireball at an enemy. Ability & number of consecutive shots increases with skill level.
Fire2   Flame Smash  Drops a large fireball upon an enemy. Power & number of consecutive shots increases with skill level.
Ice1  Water ice Bullet  Fires a small-scale icicle at an enemy. Power & number of sequent shots increases with skill level.
Ice2  Freeze Lance  Drops multiple frost shards upon an enemy. Power & number of consecutive shots increases with skill level.
Wind1  Current of air Cutter  Fires a modest gust of wind at an enemy. Power & number of consecutive shots increases with skill level.
Wind2   Tornado Cannon  Summons multiple whirlwinds upon an enemy. Ability & number of consecutive shots increases with skill level.
Earth1    Sling Stone  Fires small rocks at an enemy. Ability & number of consecutive shots increases with skill level.
Earth2  Rock Nail  Drops boulders upon an enemy. Power & number of sequent shots increases with skill level.
Dark1  Dark Sphere  Fires a small brawl of darkness at an enemy. Power & number of consecutive shots increases with skill level.
Dark2    Void Distortion  Drops large dark clusters upon an enemy. Power & number of consecutive shots increases with skill level.
Dark3  Dimensional Abyss  Summon a black hole upon a target to set on surrounding areas. Power increases with skill level.
VenomShot  Venom Shot  Fire small venom ball. Low take a chance to poison enemy. Ability increases with skill level.
ThunderBolt   Thunderbolt  Burn small thunder ball. Low chance to paralyze enemy. Power increases with skill level.

~HEALING & BUFFS~

Evidence/Hide Healing & Buffs

 NAME

 DESCRIPTION

FirstAid   Starting time Assistance  Recover own HP. Amount recovered is increased with skill level.
MPregen  Mana Regenerate  Increases rate of actor MP regeneration. Corporeality recovered is increased with skill level
Magia  Magia  Increases Party Magical Power by xxx% (Including Healing Magic). Duration is increased with skill level.
Quick   Quick  Increases Party Movement Speed past 50%. Elapsing is increased with skill level.
DarkResist  Resist Dark  Increases Party Dark Resistance past 33%. Duration increases with skill level.
Exhaust   Frazzle  Decreases Enemy Attack by twenty%. Duration is increased with skill level.
Weakness  Weakness  Decreases Enemy Defence force past 25%. Duration is increased with skill level.
Slow  Slow  Decreases Enemy Move Speed by l%. Duration is increased with skill level.
Bind   Bind  Inflict Demark status on enemy. Cast time is reduced with skill level.
Hiding  Hiding  Go semi-invisible. Aggro rate is decreased by fifty%. Duration increases with skill level.

*Has no effect in online play.

HollowBody  Hollow Body  Become fully invisible. Unable to exist seen on the mini-map or locked onto. Any action other than movement cancels the invisibility. Duration increases with skill level.
Searcher  Searcher  Allows histrion to see all treasure & Sudden Quests on the map. Elapsing increases with skill level.

~PASSIVE SKILLS~

Prove/Hibernate Passive Skills

  Proper noun

  DESCRIPTION

 The Art of 1Hand Sword  Allows the user to equip 1Hand Swords and utilise its corresponding Sword Skills.
 The Fine art of Dual Blades   Allows the user to equip Dual Blades and use its corresponding Sword Skills.
 The Art of 2Hand Sword   Allows the user to equip 2Hand Swords and use its respective Sword Skills.
 Increase Night Resistance  Reduces damage received from Dark based attacks by 20%.
 Increase Dark Attack  Increases damage of Dark based attacks by 10%.
 Stamina Saver  Reduces the toll of stamina based deportment by 20%.
 Increment Critical Charge per unit  Increases the probability of landing a critical strike by twenty%.
 Switch Boost  Increases the power of Switch past 10%.
 Cooldown Time Decrease  Decreases the cooldown time of Sword Skills & Special Moves past 10%.
 Skill Connect Boost Increases ability of Skill Connect past 10%.
 Increment Condition Disquiet Recovery Increases the rate of recovery from bad statuses by 20%.
 Increase Yuld Drop Increases the Yuld dropped by enemies past 10%.
 Increase Physical Defense  Subtract corporeality of damage received past physical attacks by 10%.
 Increase Magical Defense force   Decrease amount of damage received by magical attacks past 10%.
 Cooldown Time Subtract+  Decreases the cooldown time of Sword Skills & Special Moves by 20%.
 Increase Attack  Increases physical damage dealt past weapons by 10%.
 Increase MP  Increases Max MP past 10%.
 Fast Cast  Decreases the casting time of Magic skills by 10%.
  Increase Dark Resistance+  Reduces damage received from Dark based attacks by 36%.
Increased Magical Attack  Increases power of magic attacks by 10%.
 [Lv1000] Increase Dark Attack+  Increases impairment of Dark based attacks by 20%.
[Lv1050] Increase HP  Increases Max HP by 10%.
 [Lv1100] Boss Blocker Decreases the damage received from Boss type monsters. (Should be 20%. Possible it could be 30%)
[Lv1200] Skill Connect Boost+  Increases power of Skill Connect past twenty%.
 Increase 1Hand Sword Impairment  Increases impairment of 1Hand Sword by 10%.
  Increase Dual Blades Damage   Increases damage of Dual Blades past 10%.
  Increase 2Hand Sword Impairment   Increases damage of 2Hand Sword by 10%.
 1Hand Sword Master A title given to those who have mastered the fine art of 1Hand Sword. Increases damage of 1Hand Sword by l%.
 Dual Blades Master  A championship given to those who have mastered the fine art of Dual Blades. Increases damage of Dual Blades by 50%.
 2Hand Sword Primary  A title given to those who have mastered the art of 2Hand Sword. Increases damage of 2Hand Sword by 50%.

~HOW TO PLAY KIRITO~

This department is written as an more in-depth extension to the AW & SAO Character Overview post and is meant to exist used hand in hand with the General Leveling Guide. The purpose of this How-To-Play is to offering players of all levels a skeleton program which enables them to build their characters up to their total potential. With that being said, it is indeed recommended that yous do follow the steps described here.

-Important Skills-
  • Quick
  • Magia
  • Weakness
  • Exhaust
  • Start Aid
  • Resist Night
  • Searcher
-Weapon Selection-

Kirito is the strongest if he is played on 2Hand Sword.

"Simply BK! How can we play him on 2H!? Dual Blades is his iconic fighting style!"

OK. I hear you lot. Merely this isn't the anime. This is the game. And in the game, Kirito is better on 2Hand Sword. Even taking his 2 Dual Blades OSSs into account, 2H Sword is still better for Kirito. Dual Blades' Sword Skills are merely way too lengthy and practically require the monster to just be standing there if you want to practice whatsoever kind of damage. And that never happens (X_X).

In any case, Kirito used a 2Hand Sword in the Fairy Dance Arc (T_T).

Well. I know that no ane will listen to me and then lets but move on.

Kirito'south chemical element is Dark, and so if you are able to give him a Max Assail; Half Element Weapon with ~10% Night or a Half Attack; Max Element Weapon with ~20% Dark, he will become very strong. In nearly cases, higher base assault is improve than elemental attack unless you lot are willing to switch weapons for each boss weakness.

**For more than data on the overall Weapon Building process, consult the Weapon Building Guide.

**For some tips on how to select the appropriate Accessories for your character, consult the Selecting Equipment guide.

-Using Kirito-

Kirito is a debuffer. He also does have Quick & Magia, but his master focus is lowering the abilities of bosses and other enemies. Kirito also gets level 3 Dark magic making him have access to some solid crowd control.

When a quest or dominate fight starts:

  1. Cast Quick & Magia.
    • If monster is Demon like or Undead, cast Resist Nighttime.
  2. Bandage Weakness & Exhaust on the enemies.
  3. Movement in for Gainsay.

On the SAO Sword Skills & Weapon Breakdowns page I take written some basic combat guidelines for all the respective weapons in the game. If you feel similar y'all are using a weapon incorrectly or just want some pointers, I would propose y'all to take a look at that page.

It is Kirito'southward responsibility to brand sure that all of the enemies have been debuffed. Therefore but casting skills every time a boss appears before going into combat is a expert look.

Remember that when players dice in battle, they are revived without any buffs. Recasting buffs when teammates dice is a good idea and makes yous a wonderful teammate. Of grade, in some cases when a player dies not-stop its a waste of time to recast buffs (>.<)

-Healing-

If you take harm with Kirito, use First Aid. Since you have Magia buffed, First Help will be able to heal yous considerably. Otherwise go on the defensive and wait for a competent Healer to assist you. Do non proceed fighting if you are low on health because that will definitely result in y'all dying.

-BK'due south Opinion on Kirito-

Most definitely the most widely played grapheme in the game. Also most definitely the most wrongfully played grapheme in the game. A lot of players straight up don't use Kirito'due south buff skills which always makes it annoying partying upwards with random Kiritos online.

I consider Kirito to exist a good grapheme since he has a solid weapon selection and a fun and appealing playstyle. Kirito is too quite godlike on 2Hand Sword with a practiced Buffer nowadays.

Simply damn homo. If only I had the power to make Kirito players actually play him properly. and so I wouldn't have this mixed feeling of love and hate towards him :/

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Note

For more data on skills, you lot can visit the respective SAO SWORD SKILLS & SAO MAGIC/Vitrify SKILLS pages.